System audio sampler for macOS
No cables, no routing. Rewind the last few minutes, select a slice, and drag it straight into your DAW.
macOS 14.2+ · Apple Silicon
Riding above your DAW. Rewind, select, drag onto the timeline.
A rolling buffer always holds your last few minutes of audio. The take you almost lost is still there — reach back and grab it.
A YouTube video, a call, a stream, a soft-synth. If your Mac plays it, you can sample it. No routing, ever.
Select a slice of the waveform and drag it onto your timeline. Or copy it, or save it anywhere.
Built on a native Core Audio tap. Hidden behind your DAW it idles at effectively zero — the render timer stops when the window isn't visible.
Audio lives only in a rolling memory window — 30 seconds to 10 minutes. Older sound vanishes. Nothing is written until you export it.
Every export is 48 kHz stereo, 32-bit float — exactly the region you selected. Drop it into any DAW.
Daybreak, Dusk, Midnight, and Eclipse — tap one to preview it on this page.
While you're listening, everything lives in a rolling memory buffer — nothing is written to disk. When you drag a selection out, save it, or paste after copying, the clip lands in your Clips folder (default: ~/Music/backsample/). Copy with ⌘C doesn't create a file until you paste. Change the folder in Settings, or reveal it anytime from the menu.
No. Everything is processed on your device. Quit backsample, and the buffer is gone. The only audio that remains is what you choose to export.
Capture runs on an efficient Core Audio tap. When the window is hidden behind your DAW the waveform stops redrawing entirely, so CPU use drops to effectively zero in the background.
Everything your Mac sends to its output — any app, browser tab, call, or game — mixed as system audio. It excludes its own sound so it never captures itself, and follows your default output device, including external interfaces and Bluetooth headphones.
The same source can land ~10–15 dB quieter or louder depending on your output device — built-in speakers vs a USB interface, for example. At Capture Gain 0 dB, backsample isn't changing the level; Core Audio delivers a different reference level per output path. Use Settings → Capture Gain to trim each device — values are remembered per interface (often 0 dB built-in, +10–12 dB on external gear). It's a fixed offset, not auto-normalization.
No. backsample requires Apple Silicon (M1 or later). The app is built on a Metal rendering path tuned for Apple GPUs and is not offered as a universal binary.
A single macOS System Audio Recording permission, granted once on first launch. Onboarding walks you through it and deep-links straight to the right System Settings pane if you ever need to change it.
A 48 kHz stereo, 32-bit float WAV of exactly the region you selected — ready for any DAW or editor. Drag it straight out, copy it, or save it wherever you like.
Capture and exports are 32-bit float, so 0 dB on the meter is a reference, not a ceiling — peaks can read above 0 dB without being squashed. If it sounded clean, the WAV matches. Your DAW may show over 0 dBFS on import; that's normal for float. In-app preview may turn down hot audio for your speakers, but exports are never limited.
As far as you set it. The retained window is adjustable from 30 seconds up to 10 minutes (it defaults to 2). A longer window holds more history in memory; a shorter one keeps the footprint tiny.